Ил-2 Штурмовик: Битва за Британию. Скрипты. Список методов класса Mission — различия между версиями

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(Новая страница: «destroyPlane damageAiControlledPlane isAiControlledPlane OnAircraftLanded OnAircraftCrashLanded OnPlaceLeave OnBattleStarted»)
 
 
(не показано 8 промежуточных версии ещё одного участника)
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destroyPlane
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* protected AMission()
damageAiControlledPlane
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isAiControlledPlane
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* public virtual void Init(maddox.game.ABattle battle, int missionNumber)
OnAircraftLanded
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OnAircraftCrashLanded
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* public virtual void Inited()
OnPlaceLeave
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OnBattleStarted
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* public virtual bool IsMissionListener(int missionNumber)
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* public virtual void OnActorCreated(int missionNumber, string shortName, maddox.game.world.AiActor actor)
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* public virtual void OnActorDamaged(int missionNumber, string shortName, maddox.game.world.AiActor actor, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType)
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* public virtual void OnActorDead(int missionNumber, string shortName, maddox.game.world.AiActor actor, System.Collections.Generic.List<DamagerScore> damages)
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* public virtual void OnActorDestroyed(int missionNumber, string shortName, maddox.game.world.AiActor actor)
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* public virtual void OnActorTaskCompleted(int missionNumber, string shortName, maddox.game.world.AiActor actor)
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* public virtual void OnAiAirNewEnemy(maddox.game.world.AiAirEnemyElement element, int army)
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* public virtual void OnAircraftCrashLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
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* public virtual void OnAircraftCutLimb(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.LimbNames limbName)
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* public virtual void OnAircraftDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType)
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* public virtual void OnAircraftKilled(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
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* public virtual void OnAircraftLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
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* public virtual void OnAircraftLimbDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiLimbDamage limbDamage)
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* public virtual void OnAircraftTookOff(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
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* public virtual void OnAutopilotOff(maddox.game.world.AiActor actor, int placeIndex)
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* public virtual void OnAutopilotOn(maddox.game.world.AiActor actor, int placeIndex)
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* public virtual void OnBattleInit()
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* public virtual void OnBattleStarted()
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* public virtual void OnBattleStoped()
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* public virtual void OnCarter(maddox.game.world.AiActor actor, int placeIndex)
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* public virtual void OnMissionLoaded(int missionNumber)
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* public virtual void OnPersonHealth(maddox.game.world.AiPerson person, maddox.game.world.AiDamageInitiator initiator, float deltaHealth)
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* public virtual void OnPersonMoved(maddox.game.world.AiPerson person, maddox.game.world.AiActor fromCart, int fromPlaceIndex)
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* public virtual void OnPersonParachuteFailed(maddox.game.world.AiPerson person)
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* public virtual void OnPersonParachuteLanded(maddox.game.world.AiPerson person)
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* public virtual void OnPlaceEnter(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex)
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* public virtual void OnPlaceLeave(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex)
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* public virtual void OnPlayerArmy(maddox.game.Player player, int army)
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* public virtual void OnPlayerConnected(maddox.game.Player player)
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* public virtual void OnPlayerDisconnected(maddox.game.Player player, string diagnostic)
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* public virtual void OnSingleBattleSuccess(bool success)
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* public virtual void OnTickGame()
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* public virtual void OnTickReal()
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* public virtual void OnTrigger(int missionNumber, string shortName, bool active)
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* public virtual void Timeout(double sec, maddox.game.DoTimeout doTimeout)
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* public maddox.game.ABattle Battle { get; }
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* public maddox.game.IGamePlay GamePlay { get; }
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* public int MissionNumber { get; }
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* public int MissionNumberListener { set; get; }
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* public maddox.game.world.ITime Time { get; }
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[[Ил-2 Штурмовик: Битва за Британию. Скрипты|Вернуться на страницу "Скрипты"]]
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[[Категория:Ил-2 Штурмовик: Битва за Британию. Скрипты]]

Текущая версия на 18:32, 6 ноября 2011

  • protected AMission()
  • public virtual void Init(maddox.game.ABattle battle, int missionNumber)
  • public virtual void Inited()
  • public virtual bool IsMissionListener(int missionNumber)
  • public virtual void OnActorCreated(int missionNumber, string shortName, maddox.game.world.AiActor actor)
  • public virtual void OnActorDamaged(int missionNumber, string shortName, maddox.game.world.AiActor actor, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType)
  • public virtual void OnActorDead(int missionNumber, string shortName, maddox.game.world.AiActor actor, System.Collections.Generic.List<DamagerScore> damages)
  • public virtual void OnActorDestroyed(int missionNumber, string shortName, maddox.game.world.AiActor actor)
  • public virtual void OnActorTaskCompleted(int missionNumber, string shortName, maddox.game.world.AiActor actor)
  • public virtual void OnAiAirNewEnemy(maddox.game.world.AiAirEnemyElement element, int army)
  • public virtual void OnAircraftCrashLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
  • public virtual void OnAircraftCutLimb(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.LimbNames limbName)
  • public virtual void OnAircraftDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType)
  • public virtual void OnAircraftKilled(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
  • public virtual void OnAircraftLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
  • public virtual void OnAircraftLimbDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiLimbDamage limbDamage)
  • public virtual void OnAircraftTookOff(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
  • public virtual void OnAutopilotOff(maddox.game.world.AiActor actor, int placeIndex)
  • public virtual void OnAutopilotOn(maddox.game.world.AiActor actor, int placeIndex)
  • public virtual void OnBattleInit()
  • public virtual void OnBattleStarted()
  • public virtual void OnBattleStoped()
  • public virtual void OnCarter(maddox.game.world.AiActor actor, int placeIndex)
  • public virtual void OnMissionLoaded(int missionNumber)
  • public virtual void OnPersonHealth(maddox.game.world.AiPerson person, maddox.game.world.AiDamageInitiator initiator, float deltaHealth)
  • public virtual void OnPersonMoved(maddox.game.world.AiPerson person, maddox.game.world.AiActor fromCart, int fromPlaceIndex)
  • public virtual void OnPersonParachuteFailed(maddox.game.world.AiPerson person)
  • public virtual void OnPersonParachuteLanded(maddox.game.world.AiPerson person)
  • public virtual void OnPlaceEnter(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex)
  • public virtual void OnPlaceLeave(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex)
  • public virtual void OnPlayerArmy(maddox.game.Player player, int army)
  • public virtual void OnPlayerConnected(maddox.game.Player player)
  • public virtual void OnPlayerDisconnected(maddox.game.Player player, string diagnostic)
  • public virtual void OnSingleBattleSuccess(bool success)
  • public virtual void OnTickGame()
  • public virtual void OnTickReal()
  • public virtual void OnTrigger(int missionNumber, string shortName, bool active)
  • public virtual void Timeout(double sec, maddox.game.DoTimeout doTimeout)
  • public maddox.game.ABattle Battle { get; }
  • public maddox.game.IGamePlay GamePlay { get; }
  • public int MissionNumber { get; }
  • public int MissionNumberListener { set; get; }
  • public maddox.game.world.ITime Time { get; }

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