Ил-2 Штурмовик: Битва за Британию. Скрипты. Список методов класса Mission
Материал из АвиаВики
- protected AMission()
- public virtual void Init(maddox.game.ABattle battle, int missionNumber)
- public virtual void Inited()
- public virtual bool IsMissionListener(int missionNumber)
- public virtual void OnActorCreated(int missionNumber, string shortName, maddox.game.world.AiActor actor)
- public virtual void OnActorDamaged(int missionNumber, string shortName, maddox.game.world.AiActor actor, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType)
- public virtual void OnActorDead(int missionNumber, string shortName, maddox.game.world.AiActor actor, System.Collections.Generic.List<DamagerScore> damages)
- public virtual void OnActorDestroyed(int missionNumber, string shortName, maddox.game.world.AiActor actor)
- public virtual void OnActorTaskCompleted(int missionNumber, string shortName, maddox.game.world.AiActor actor)
- public virtual void OnAiAirNewEnemy(maddox.game.world.AiAirEnemyElement element, int army)
- public virtual void OnAircraftCrashLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
- public virtual void OnAircraftCutLimb(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.LimbNames limbName)
- public virtual void OnAircraftDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType)
- public virtual void OnAircraftKilled(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
- public virtual void OnAircraftLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
- public virtual void OnAircraftLimbDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiLimbDamage limbDamage)
- public virtual void OnAircraftTookOff(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
- public virtual void OnAutopilotOff(maddox.game.world.AiActor actor, int placeIndex)
- public virtual void OnAutopilotOn(maddox.game.world.AiActor actor, int placeIndex)
- public virtual void OnBattleInit()
- public virtual void OnBattleStarted()
- public virtual void OnBattleStoped()
- public virtual void OnCarter(maddox.game.world.AiActor actor, int placeIndex)
- public virtual void OnMissionLoaded(int missionNumber)
- public virtual void OnPersonHealth(maddox.game.world.AiPerson person, maddox.game.world.AiDamageInitiator initiator, float deltaHealth)
- public virtual void OnPersonMoved(maddox.game.world.AiPerson person, maddox.game.world.AiActor fromCart, int fromPlaceIndex)
- public virtual void OnPersonParachuteFailed(maddox.game.world.AiPerson person)
- public virtual void OnPersonParachuteLanded(maddox.game.world.AiPerson person)
- public virtual void OnPlaceEnter(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex)
- public virtual void OnPlaceLeave(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex)
- public virtual void OnPlayerArmy(maddox.game.Player player, int army)
- public virtual void OnPlayerConnected(maddox.game.Player player)
- public virtual void OnPlayerDisconnected(maddox.game.Player player, string diagnostic)
- public virtual void OnSingleBattleSuccess(bool success)
- public virtual void OnTickGame()
- public virtual void OnTickReal()
- public virtual void OnTrigger(int missionNumber, string shortName, bool active)
- public virtual void Timeout(double sec, maddox.game.DoTimeout doTimeout)
- public maddox.game.ABattle Battle { get; }
- public maddox.game.IGamePlay GamePlay { get; }
- public int MissionNumber { get; }
- public int MissionNumberListener { set; get; }
- public maddox.game.world.ITime Time { get; }