Pack's "Strategy and tactics" guide — различия между версиями

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One thing which makes this server distinctly different from others out there on the Net is that it’s not just the skill and determination of individual pilots that defines the victory in battle. In order to win, a team also must be better at determining its targets and facilitating cooperation between its members.
 
One thing which makes this server distinctly different from others out there on the Net is that it’s not just the skill and determination of individual pilots that defines the victory in battle. In order to win, a team also must be better at determining its targets and facilitating cooperation between its members.
 
   
 
   
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'''Let’s take a look at the list of targets there can be any mission, which are reconnaissance, supply convoys, storehouses, attacking strike groups, defensive positions, and factories.'''
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How are these objectives prioritised by most common pilots?  “First, strike the enemy’s defensive positions, then wipe out their attack groups, then try to provide cover for your own strike groups and defences; bombings of enemy storehouses are of secondary importance, and supply convoys are even lower on the list (anyway, they’re usually too far away). The reconnaissance will probably occur by itself in the process, though no big deal if it doesn’t. As for the factory, it is usually left alone – there’s no point wasting time assaulting it, as it will have no immediate effect on the following mission.”
  
  
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'''Personally, I think,'''
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that the reconnaissance is by far the most important one here. Not just because you won’t have to search for targets and guess which of them should be your primary ones. What is much more important is that reconnaissance has a major effect on the actions and activity of the ‘virtual general’. If an enemy town has been reconnoitred, it is likely that an attack against it can be carried out successfully. If an enemy town hasn’t been reconnoitred, and there’s a strike group coming from it against one of your own cities, it is likely that our defence will be inadequate, and the enemy won’t have much trouble weakening them sufficiently. Another benefit you get from carrying out reconnaissance regularly is that it increases the coefficient of reconnaissance, which means, basically, that if we didn’t perform reconnaissance on one of the enemy cities, it may still turn out as surveyed the next mission. This happens randomly, but the chances of it depend directly on the coefficient of reconnaissance.
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While carrying out reconnaissance missions, you should keep in mind the ‘reconnaissance minimum threshold’, which is always stated in the briefing. If it stands at 10 per cent or more, don’t expect the reconnaissance to be carried out successfully by dropping a single bomb at a large storehouse. Instead, try to find small a small ‘reconnaissance target’ (a building, an AA gun, and a few cars) which are put on the map somewhere near the ‘flag’ of the city specifically for this purpose. Alternatively, you can try destroying a few static aircraft on an airfield which ‘belongs’ to the city, though this is much more risky.
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Additionally, the reconnaissance must be performed not only in cities that are front ones in this mission, but also in those which are expected to be front ones in the following mission.
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'''Supply convoys''' – destroying them is your second most important objective. In theory, it is possible to win a war solely by destroying supply convoys (although you’d have to destroy every single enemy convoy, keeping yours intact). However, it may take a while to get to them, and they create a lot of fuss when being destroyed, so you won’t have to wait long for their defenders to appear. There’s also usually plenty of them every mission, so you’ve got to single out the most valuable ones. For instance, if you wipe out a convoy headed for a city with few resources, this town probably won’t even be able to put up much of a defensive force when attacked. If you destroy a convoy headed for a city with a medium amount of resources, this town won’t be able to form a strike group next mission. The same rules apply to our own supply convoys: a convoy reaching a city with a ‘big’ amount of resources will nearly guarantee a strike group spawned next mission, so it is within our best interests to keep it intact. Destroying enemy supplies regularly lowers its coefficient of the supplies, which influences not only the possibility and amount of the convoys formed, but also the supply of enemy aircraft – which, in turn, means they’ll have less fighters and bombers available every mission.
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'''Storehouses –''' it’s safer and easier to attacks these rather than supply convoys, but it is also somewhat less effective. Even if you wipe out the storehouse entirely, it will not guarantee the absence of a strike force next mission if a supply convoy has reached the city mostly intact, it will only decrease the possibility of an attack. Unlike supply convoys, strikes against storehouses give you reconnaissance. Destroying a storehouse with a big amount of resources is an effective way of stopping a yet non-existing attack, and it is easier to do rather than destroying an actual strike group, when resources and cars have turned into tanks and AAAs.  Frequently leveling storehouses decreases the coefficient of the storage. That means that a storehouse can have fewer resources, which decreases the activity of an enemy general. Additionally, the amount of aircraft in storage is also decreased.
 
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==Links==
 
==Links==

Версия 09:36, 24 января 2013

Tactics and strategy at Mist of War.

One thing which makes this server distinctly different from others out there on the Net is that it’s not just the skill and determination of individual pilots that defines the victory in battle. In order to win, a team also must be better at determining its targets and facilitating cooperation between its members.

Let’s take a look at the list of targets there can be any mission, which are reconnaissance, supply convoys, storehouses, attacking strike groups, defensive positions, and factories. How are these objectives prioritised by most common pilots? “First, strike the enemy’s defensive positions, then wipe out their attack groups, then try to provide cover for your own strike groups and defences; bombings of enemy storehouses are of secondary importance, and supply convoys are even lower on the list (anyway, they’re usually too far away). The reconnaissance will probably occur by itself in the process, though no big deal if it doesn’t. As for the factory, it is usually left alone – there’s no point wasting time assaulting it, as it will have no immediate effect on the following mission.”


Personally, I think, that the reconnaissance is by far the most important one here. Not just because you won’t have to search for targets and guess which of them should be your primary ones. What is much more important is that reconnaissance has a major effect on the actions and activity of the ‘virtual general’. If an enemy town has been reconnoitred, it is likely that an attack against it can be carried out successfully. If an enemy town hasn’t been reconnoitred, and there’s a strike group coming from it against one of your own cities, it is likely that our defence will be inadequate, and the enemy won’t have much trouble weakening them sufficiently. Another benefit you get from carrying out reconnaissance regularly is that it increases the coefficient of reconnaissance, which means, basically, that if we didn’t perform reconnaissance on one of the enemy cities, it may still turn out as surveyed the next mission. This happens randomly, but the chances of it depend directly on the coefficient of reconnaissance.

While carrying out reconnaissance missions, you should keep in mind the ‘reconnaissance minimum threshold’, which is always stated in the briefing. If it stands at 10 per cent or more, don’t expect the reconnaissance to be carried out successfully by dropping a single bomb at a large storehouse. Instead, try to find small a small ‘reconnaissance target’ (a building, an AA gun, and a few cars) which are put on the map somewhere near the ‘flag’ of the city specifically for this purpose. Alternatively, you can try destroying a few static aircraft on an airfield which ‘belongs’ to the city, though this is much more risky.

Additionally, the reconnaissance must be performed not only in cities that are front ones in this mission, but also in those which are expected to be front ones in the following mission.

Supply convoys – destroying them is your second most important objective. In theory, it is possible to win a war solely by destroying supply convoys (although you’d have to destroy every single enemy convoy, keeping yours intact). However, it may take a while to get to them, and they create a lot of fuss when being destroyed, so you won’t have to wait long for their defenders to appear. There’s also usually plenty of them every mission, so you’ve got to single out the most valuable ones. For instance, if you wipe out a convoy headed for a city with few resources, this town probably won’t even be able to put up much of a defensive force when attacked. If you destroy a convoy headed for a city with a medium amount of resources, this town won’t be able to form a strike group next mission. The same rules apply to our own supply convoys: a convoy reaching a city with a ‘big’ amount of resources will nearly guarantee a strike group spawned next mission, so it is within our best interests to keep it intact. Destroying enemy supplies regularly lowers its coefficient of the supplies, which influences not only the possibility and amount of the convoys formed, but also the supply of enemy aircraft – which, in turn, means they’ll have less fighters and bombers available every mission.

Storehouses – it’s safer and easier to attacks these rather than supply convoys, but it is also somewhat less effective. Even if you wipe out the storehouse entirely, it will not guarantee the absence of a strike force next mission if a supply convoy has reached the city mostly intact, it will only decrease the possibility of an attack. Unlike supply convoys, strikes against storehouses give you reconnaissance. Destroying a storehouse with a big amount of resources is an effective way of stopping a yet non-existing attack, and it is easier to do rather than destroying an actual strike group, when resources and cars have turned into tanks and AAAs. Frequently leveling storehouses decreases the coefficient of the storage. That means that a storehouse can have fewer resources, which decreases the activity of an enemy general. Additionally, the amount of aircraft in storage is also decreased.


Links