Ил-2 Штурмовик: Битва за Британию. Скрипты. Список методов класса Mission — различия между версиями
Материал из АвиаВики
Podvoxx (обсуждение | вклад) |
Andric (обсуждение | вклад) |
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(не показаны 3 промежуточные версии ещё одного участника) | |||
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− | + | * protected AMission() | |
− | public virtual void Init(maddox.game.ABattle battle, int missionNumber) | + | * public virtual void Init(maddox.game.ABattle battle, int missionNumber) |
− | public virtual void Inited() | + | * public virtual void Inited() |
− | public virtual bool IsMissionListener(int missionNumber) | + | * public virtual bool IsMissionListener(int missionNumber) |
− | public virtual void OnActorCreated(int missionNumber, string shortName, maddox.game.world.AiActor actor) | + | * public virtual void OnActorCreated(int missionNumber, string shortName, maddox.game.world.AiActor actor) |
− | public virtual void OnActorDamaged(int missionNumber, string shortName, maddox.game.world.AiActor actor, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType) | + | * public virtual void OnActorDamaged(int missionNumber, string shortName, maddox.game.world.AiActor actor, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType) |
− | public virtual void OnActorDead(int missionNumber, string shortName, maddox.game.world.AiActor actor, System.Collections.Generic.List<DamagerScore> damages) | + | * public virtual void OnActorDead(int missionNumber, string shortName, maddox.game.world.AiActor actor, System.Collections.Generic.List<DamagerScore> damages) |
− | public virtual void OnActorDestroyed(int missionNumber, string shortName, maddox.game.world.AiActor actor) | + | * public virtual void OnActorDestroyed(int missionNumber, string shortName, maddox.game.world.AiActor actor) |
− | public virtual void OnActorTaskCompleted(int missionNumber, string shortName, maddox.game.world.AiActor actor) | + | * public virtual void OnActorTaskCompleted(int missionNumber, string shortName, maddox.game.world.AiActor actor) |
− | public virtual void OnAiAirNewEnemy(maddox.game.world.AiAirEnemyElement element, int army) | + | * public virtual void OnAiAirNewEnemy(maddox.game.world.AiAirEnemyElement element, int army) |
− | public virtual void OnAircraftCrashLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft) | + | * public virtual void OnAircraftCrashLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft) |
− | public virtual void OnAircraftCutLimb(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.LimbNames limbName) | + | * public virtual void OnAircraftCutLimb(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.LimbNames limbName) |
− | public virtual void OnAircraftDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType) | + | * public virtual void OnAircraftDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType) |
− | public virtual void OnAircraftKilled(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft) | + | * public virtual void OnAircraftKilled(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft) |
− | public virtual void OnAircraftLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft) | + | * public virtual void OnAircraftLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft) |
− | public virtual void OnAircraftLimbDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiLimbDamage limbDamage) | + | * public virtual void OnAircraftLimbDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiLimbDamage limbDamage) |
− | public virtual void OnAircraftTookOff(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft) | + | * public virtual void OnAircraftTookOff(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft) |
− | public virtual void OnAutopilotOff(maddox.game.world.AiActor actor, int placeIndex) | + | * public virtual void OnAutopilotOff(maddox.game.world.AiActor actor, int placeIndex) |
− | public virtual void OnAutopilotOn(maddox.game.world.AiActor actor, int placeIndex) | + | * public virtual void OnAutopilotOn(maddox.game.world.AiActor actor, int placeIndex) |
− | public virtual void OnBattleInit() | + | * public virtual void OnBattleInit() |
− | public virtual void OnBattleStarted() | + | * public virtual void OnBattleStarted() |
− | public virtual void OnBattleStoped() | + | * public virtual void OnBattleStoped() |
− | public virtual void OnCarter(maddox.game.world.AiActor actor, int placeIndex) | + | * public virtual void OnCarter(maddox.game.world.AiActor actor, int placeIndex) |
− | public virtual void OnMissionLoaded(int missionNumber) | + | * public virtual void OnMissionLoaded(int missionNumber) |
− | public virtual void OnPersonHealth(maddox.game.world.AiPerson person, maddox.game.world.AiDamageInitiator initiator, float deltaHealth) | + | * public virtual void OnPersonHealth(maddox.game.world.AiPerson person, maddox.game.world.AiDamageInitiator initiator, float deltaHealth) |
− | public virtual void OnPersonMoved(maddox.game.world.AiPerson person, maddox.game.world.AiActor fromCart, int fromPlaceIndex) | + | * public virtual void OnPersonMoved(maddox.game.world.AiPerson person, maddox.game.world.AiActor fromCart, int fromPlaceIndex) |
− | public virtual void OnPersonParachuteFailed(maddox.game.world.AiPerson person) | + | * public virtual void OnPersonParachuteFailed(maddox.game.world.AiPerson person) |
− | public virtual void OnPersonParachuteLanded(maddox.game.world.AiPerson person) | + | * public virtual void OnPersonParachuteLanded(maddox.game.world.AiPerson person) |
− | public virtual void OnPlaceEnter(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex) | + | * public virtual void OnPlaceEnter(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex) |
− | public virtual void OnPlaceLeave(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex) | + | * public virtual void OnPlaceLeave(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex) |
− | public virtual void OnPlayerArmy(maddox.game.Player player, int army) | + | * public virtual void OnPlayerArmy(maddox.game.Player player, int army) |
− | public virtual void OnPlayerConnected(maddox.game.Player player) | + | * public virtual void OnPlayerConnected(maddox.game.Player player) |
− | public virtual void OnPlayerDisconnected(maddox.game.Player player, string diagnostic) | + | * public virtual void OnPlayerDisconnected(maddox.game.Player player, string diagnostic) |
− | public virtual void OnSingleBattleSuccess(bool success) | + | * public virtual void OnSingleBattleSuccess(bool success) |
− | public virtual void OnTickGame() | + | * public virtual void OnTickGame() |
− | public virtual void OnTickReal() | + | * public virtual void OnTickReal() |
− | public virtual void OnTrigger(int missionNumber, string shortName, bool active) | + | * public virtual void OnTrigger(int missionNumber, string shortName, bool active) |
− | public virtual void Timeout(double sec, maddox.game.DoTimeout doTimeout) | + | * public virtual void Timeout(double sec, maddox.game.DoTimeout doTimeout) |
− | public maddox.game.ABattle Battle { get; } | + | * public maddox.game.ABattle Battle { get; } |
− | public maddox.game.IGamePlay GamePlay { get; } | + | * public maddox.game.IGamePlay GamePlay { get; } |
− | public int MissionNumber { get; } | + | * public int MissionNumber { get; } |
− | public int MissionNumberListener { set; get; } | + | * public int MissionNumberListener { set; get; } |
− | public maddox.game.world.ITime Time { get; } | + | * public maddox.game.world.ITime Time { get; } |
+ | [[Ил-2 Штурмовик: Битва за Британию. Скрипты|Вернуться на страницу "Скрипты"]] | ||
− | + | [[Категория:Ил-2 Штурмовик: Битва за Британию. Скрипты]] | |
− | + | ||
− | [[Категория:Ил-2 Штурмовик: Битва за Британию | + | |
− | + |
Текущая версия на 18:32, 6 ноября 2011
- protected AMission()
- public virtual void Init(maddox.game.ABattle battle, int missionNumber)
- public virtual void Inited()
- public virtual bool IsMissionListener(int missionNumber)
- public virtual void OnActorCreated(int missionNumber, string shortName, maddox.game.world.AiActor actor)
- public virtual void OnActorDamaged(int missionNumber, string shortName, maddox.game.world.AiActor actor, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType)
- public virtual void OnActorDead(int missionNumber, string shortName, maddox.game.world.AiActor actor, System.Collections.Generic.List<DamagerScore> damages)
- public virtual void OnActorDestroyed(int missionNumber, string shortName, maddox.game.world.AiActor actor)
- public virtual void OnActorTaskCompleted(int missionNumber, string shortName, maddox.game.world.AiActor actor)
- public virtual void OnAiAirNewEnemy(maddox.game.world.AiAirEnemyElement element, int army)
- public virtual void OnAircraftCrashLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
- public virtual void OnAircraftCutLimb(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.LimbNames limbName)
- public virtual void OnAircraftDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiDamageInitiator initiator, part.NamedDamageTypes damageType)
- public virtual void OnAircraftKilled(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
- public virtual void OnAircraftLanded(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
- public virtual void OnAircraftLimbDamaged(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft, maddox.game.world.AiLimbDamage limbDamage)
- public virtual void OnAircraftTookOff(int missionNumber, string shortName, maddox.game.world.AiAircraft aircraft)
- public virtual void OnAutopilotOff(maddox.game.world.AiActor actor, int placeIndex)
- public virtual void OnAutopilotOn(maddox.game.world.AiActor actor, int placeIndex)
- public virtual void OnBattleInit()
- public virtual void OnBattleStarted()
- public virtual void OnBattleStoped()
- public virtual void OnCarter(maddox.game.world.AiActor actor, int placeIndex)
- public virtual void OnMissionLoaded(int missionNumber)
- public virtual void OnPersonHealth(maddox.game.world.AiPerson person, maddox.game.world.AiDamageInitiator initiator, float deltaHealth)
- public virtual void OnPersonMoved(maddox.game.world.AiPerson person, maddox.game.world.AiActor fromCart, int fromPlaceIndex)
- public virtual void OnPersonParachuteFailed(maddox.game.world.AiPerson person)
- public virtual void OnPersonParachuteLanded(maddox.game.world.AiPerson person)
- public virtual void OnPlaceEnter(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex)
- public virtual void OnPlaceLeave(maddox.game.Player player, maddox.game.world.AiActor actor, int placeIndex)
- public virtual void OnPlayerArmy(maddox.game.Player player, int army)
- public virtual void OnPlayerConnected(maddox.game.Player player)
- public virtual void OnPlayerDisconnected(maddox.game.Player player, string diagnostic)
- public virtual void OnSingleBattleSuccess(bool success)
- public virtual void OnTickGame()
- public virtual void OnTickReal()
- public virtual void OnTrigger(int missionNumber, string shortName, bool active)
- public virtual void Timeout(double sec, maddox.game.DoTimeout doTimeout)
- public maddox.game.ABattle Battle { get; }
- public maddox.game.IGamePlay GamePlay { get; }
- public int MissionNumber { get; }
- public int MissionNumberListener { set; get; }
- public maddox.game.world.ITime Time { get; }